<?xml version="1.0" encoding="UTF-8"?><rss version="0.92">
<channel>
	<title>Tosos Game Project</title>
	<link>http://www.tosos.com</link>
	<description>Independent Gaming Information and Discussion</description>
	<lastBuildDate>Tue, 11 May 2010 05:17:19 +0000</lastBuildDate>
	<docs>http://backend.userland.com/rss092</docs>
	<language>en</language>
	<!-- generator="WordPress/3.0" -->

	<item>
		<title>Blender&#8217;s Phantom Meshes</title>
		<description><![CDATA[While working on an collaborative AI project, I came across a very interesting issue with some Blender models. Since AI was the focus, we decided not to worry much about the graphics, and imported some models off of a Blender community site. We found a house that didn&#8217;t have too many polygons which looked pretty [...]]]></description>
		<link>http://www.tosos.com/http:/www.tosos.com/SanityEngine</link>
			</item>
	<item>
		<title>Another Game and Facebook Woes (er&#8230; Tutorial)</title>
		<description><![CDATA[First, I&#8217;ll cut to the chase and announce the alpha release of a card game I&#8217;ve been working on called Who Cut The Deck. The idea for the game  was born of a necessity.  A friend of mine is leaving town, but we regularly get together to play cards or board games.  We considered the [...]]]></description>
		<link>http://www.tosos.com/http:/www.tosos.com/SanityEngine</link>
			</item>
	<item>
		<title>Global Game Jam 2010 Post Mortem</title>
		<description><![CDATA[This year we attended the Global Game Jam with the Albuquerque chapter of the IGDA.  It was the second game jam we&#8217;ve attended but the first global one.  Last summer our local IGDA held a game jam in the same format as the global one, but just locals.  I&#8217;ll talk a little bit about the [...]]]></description>
		<link>http://www.tosos.com/http:/www.tosos.com/SanityEngine</link>
			</item>
	<item>
		<title>Hardpoints and Workflow</title>
		<description><![CDATA[One of the interesting questions dealing with a full featured editor like Blender is how much really makes sense to do.  There&#8217;s a full game engine there, and so it&#8217;s possible to create an entire game within it.  But of course, given all I&#8217;m talking about is Unity then I don&#8217;t really want to make [...]]]></description>
		<link>http://www.tosos.com/http:/www.tosos.com/SanityEngine</link>
			</item>
	<item>
		<title>Shootin&#8217; Off the Design</title>
		<description><![CDATA[One of the games I recently added on the Unity Games page is a remake of a not-quite game that John and I did a few years back.  I thought I&#8217;d take some time to explain the design ideas and delve into where I&#8217;m taking it.  Click the image below to play with it in [...]]]></description>
		<link>http://www.tosos.com/http:/www.tosos.com/SanityEngine</link>
			</item>
	<item>
		<title>The game I&#8217;d someday like to make</title>
		<description><![CDATA[Although it&#8217;s likely to never come about, I&#8217;d like to think of this writing as tracking progress toward a game I&#8217;ve wanted to make for a very long time, called Immortals of Hishran. When the game starts the players are in a world that has been split in two.  On one side is the ordinary [...]]]></description>
		<link>http://www.tosos.com/http:/www.tosos.com/SanityEngine</link>
			</item>
	<item>
		<title>Initial Alpha Unity Games</title>
		<description><![CDATA[I&#8217;ve put up a page of the unity games I&#8217;m tinkering around with.  It&#8217;s labeled &#8220;Unity Games&#8221;. If you&#8217;ve ever wanted to make a game do it in Unity.  Intuitive doesn&#8217;t seem like a strong enough word.  And it&#8217;s free (at least with some stipulations). Tweet This! Share this on Facebook Digg this! Submit this [...]]]></description>
		<link>http://www.tosos.com/http:/www.tosos.com/SanityEngine</link>
			</item>
</channel>
</rss>
