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	<title>Tosos Game Project</title>
	<link>http://www.tosos.com</link>
	<description>Independent Gaming Information and Discussion</description>
	<lastBuildDate>Tue, 14 Feb 2012 02:13:56 +0000</lastBuildDate>
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		<title>Global Game Jam 2012</title>
		<description><![CDATA[Check out our latest work for the Global Jame Jam 2012, Living Planet! This game works on PC and Mac, and this time there&#8217;s an Android version too (we would love feedback on whether or not this works on your Android device). The gameplay is a little iffy at the moment, but we&#8217;re working on [...]]]></description>
		<link>http://www.tosos.com/pages/global-game-jam-2012/</link>
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	<item>
		<title>Longshot is on Kongregate</title>
		<description><![CDATA[Longshot is up and part of the Unity Kongegregate contest ]]></description>
		<link>http://www.tosos.com/pages/longshot-is-on-kongregate/</link>
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		<title>Optimization of Draw Calls</title>
		<description><![CDATA[I want to talk about what I think is a pretty cool trick for optimizing the number of draw calls in RisingStorm an RTS.  Dealing with draw calls in an RTS is more challenging than, say, an FPS because the player can create a large number of objects over the course of the game.  In [...]]]></description>
		<link>http://www.tosos.com/pages/optimization-of-draw-calls/</link>
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		<title>Refactoring Part 2</title>
		<description><![CDATA[Now I&#8217;m finally going to talk about specifics. In the last post I mentioned attempting to refactor the build panel into both an in-game construction device and a level editor device.  It turns out one of the issues that had been bothering me for a while was in the bridge display.  Every time you place [...]]]></description>
		<link>http://www.tosos.com/pages/refactoring-part-2/</link>
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		<title>Refactoring Part 1</title>
		<description><![CDATA[I&#8217;ve started writing about this because it&#8217;s better than talking to myself and that&#8217;s how I work out problems in code. For a little background, I started coding on RisingStorm,which is a remake of an old game from the 90&#8242;s called Netstorm,  back in late June (I actually started looking at it earlier, but then [...]]]></description>
		<link>http://www.tosos.com/pages/refactoring-part-1/</link>
			</item>
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		<title>Blender&#8217;s Phantom Meshes</title>
		<description><![CDATA[While working on an collaborative AI project, I came across a very interesting issue with some Blender models. Since AI was the focus, we decided not to worry much about the graphics, and imported some models off of a Blender community site. We found a house that didn&#8217;t have too many polygons which looked pretty [...]]]></description>
		<link>http://www.tosos.com/pages/blenders-phantom-meshes/</link>
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		<title>Another Game and Facebook Woes (er&#8230; Tutorial)</title>
		<description><![CDATA[First, I&#8217;ll cut to the chase and announce the alpha release of a card game I&#8217;ve been working on called Who Cut The Deck. The idea for the game  was born of a necessity.  A friend of mine is leaving town, but we regularly get together to play cards or board games.  We considered the [...]]]></description>
		<link>http://www.tosos.com/pages/another-game-and-facebook-woes-er-tutorial/</link>
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		<title>Global Game Jam 2010 Post Mortem</title>
		<description><![CDATA[This year we attended the Global Game Jam with the Albuquerque chapter of the IGDA.  It was the second game jam we&#8217;ve attended but the first global one.  Last summer our local IGDA held a game jam in the same format as the global one, but just locals.  I&#8217;ll talk a little bit about the [...]]]></description>
		<link>http://www.tosos.com/pages/global-game-jam-2010-post-mortem/</link>
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		<title>Hardpoints and Workflow</title>
		<description><![CDATA[One of the interesting questions dealing with a full featured editor like Blender is how much really makes sense to do.  There&#8217;s a full game engine there, and so it&#8217;s possible to create an entire game within it.  But of course, given all I&#8217;m talking about is Unity then I don&#8217;t really want to make [...]]]></description>
		<link>http://www.tosos.com/pages/hardpoints-and-workflow/</link>
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		<title>Shootin&#8217; Off the Design</title>
		<description><![CDATA[One of the games I recently added on the Unity Games page is a remake of a not-quite game that John and I did a few years back.  I thought I&#8217;d take some time to explain the design ideas and delve into where I&#8217;m taking it.  Click the image below to play with it in [...]]]></description>
		<link>http://www.tosos.com/pages/shootin-off-the-design/</link>
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