Archive for category Longshot

Build 11 Update Released

Use the in-game update button, or get it from the Download page!

List of changes:

  • Fixed some networking issues
  • Fixed problems with the score keeping system
  • Added a demo mode that starts after 30 seconds of idle time at the main menu
  • Improved the look of the bullets
  • Fixed a problem with the AI not patrolling space correctly
  • Added a “flair” badges system

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I took a few screenshots to kind of show off the general idea of the game. It seems that combat focuses around the middle base. We’ll see if that remains the case for several human players!

Take a look at them here.

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Albuquerque Comic Expo

Hey everyone!

I just wanted to let you all know that Longshot is going to be demoed at this year’s Albuquerque Comic Expo (ACE) as part of the Rio Grande IGDA Chapter booth (#1123).

As part of this event, we’re going to be signing people up for our beta test mailing list, which you can also sign up for here by creating a user account. As soon as the beta version is available, we will send out an email notifying everyone of the release!

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