Archive for the 'Unity Game Development'

Calculating a lead on a target

Recently, Quadgnim, on the Unity 3d forums, asked...
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Optimization of Draw Calls

I want to talk about what I think is a pretty...
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Refactoring Part 2

Now I’m finally going to talk about...
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Refactoring Part 1

I’ve started writing about this because...
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Blender’s Phantom Meshes

While working on an collaborative AI project, I...
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