Sanity Engine
Introduction
The Sanity Engine is a project intended to be an easy to use game AI engine for use with the Unity Game Editor. This project is a work in progress, and this page will be updated as the code changes.
Source Code
Source code is available at github.
License
The source code for the Sanity Engine is licensed under the terms of the MIT License.
More information on the license is available here.
Getting Started
To start using the project, you can simply clone the git repository into your project’s Assets
folder. The next time you open your project, or once Unity notices the directory has changed, the project should be imported into your Assets folder or any sub-folder within. If not, you may need to force a refresh. (See the Unity documentation for more information)
Once the SanityEngine
folder is in your project, you can now use any of the components. For more information, see the Documentation section.
Documentation
Tutorials
- Path finding on a grid
- Coherent path following using steering behaviors (coming soon)
API Documentation
API documentation is coming soon.
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