Red Herring’s Shrubbery Creator

This page describes the Shrubbery asset for Unity which lets you place grass and detail meshes on any surface, not just terrain.  This can be used to place additional static mesh data like weeds growing through cement in a building, mushrooms on trees or random garbage.  This asset will allow you to increase the realism of a scene by adding a large number of small detailed objects in any scene at very low overhead.

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Grass on arbitrary surfaces.

The interface is very easy to get started and use as shown below.

First add the Shrubbery component to an asset you want to add details to.

Component->Mesh->Shrubbery

This will bring up a UI in the Inspector view like this:

ShrubberyEditor-FullView

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